010 / DAILY RENDERS
ART DIRECTION / 3D
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DAILY RENDERS is the concept of creating a new work every day for a period of time

My intentions were to check:
  1. Instagram's algorithms work. How daily posting of reels can change the statistics
  2. How much my skills can improve at this pace of work (Art Director + 3D)
  3. How hard it is, to understand my mental endurance level

Creating the case took me 48 days to make these 144 renders
After this time I was quite exhausted, but I had a few new realizations, which I have described below
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DAY1_1511/22
DAY2_1611/22
DAY3_1711/22
DAY4_1811/22
DAY5_2011/22
DAY6_2111/22
DAY7_2211/22
DAY8_2411/22
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DAY12_3011/22
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DAY21_1512/22
DAY22_1712/22
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DAY24_2012/22
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010 / DAILY R&D'S / BTS
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010 / DAILY R&D'S / OVERVIEW
Instead of the planned 2-3 hours of work per day for creation, I had 6-8 hours. Also, my sleep schedule was completely disrupted, I went to bed at 7 am more than once. As for the whole support system: sports, communication, time for myself, new information, etc. - all this simply no longer existed in my life during the period of project creation. Which led me to serious burnout, where the only reason why I finished the project instead of quitting was because of my promise. It was a very good lesson for me to be much more careful with my commitments
010 / DAILY R&D'S / BENEFITS
Personal
1. I have a better understanding of the point at which I start avoiding tasks, and there is less resistance in beginning a new personal project
2. My communication with myself has become more precise. Because of the stronger pressure of the pace of work, I was able to find the right words more quickly
3. On the gradient from productive state to burnout, I became more precise in determining when I need to take a recovery break
4. Because of the forced decomposition of my approach to rest, I also identified which of my tools worked more effectively
Professional
1. I have a better understanding of what and with what degree of techniques affects the final feel of the work
2. I was able to trace which of the processes I had spent too much time on in the past
3. I began to work more with colors than I had previously tolerated so that the works would have more variation from each other. Which also helped me to understand more precisely which colors and lighting I like and which ones I don't prefer
Credits:
Art Direction & 3D: Tonya Drozdova
Personal
Nov 2022